Demo FX Lib

Somewhat inspired by my previous vectorball tests, and also from unearthing a load of my old demo source code, I decided to start porting some of the effects to AS3 into a single easy-to-use library, Demo FX Lib. Today I coded a nice image “drop down” effect, and a comprehensive 3D starfield routine. I’m very pleased with the starfield as it’s both smooth and versatile, you can literally tweak every value as it’s running, for some nice real-time effects.

The object of these effects is that you can literally pull them into your game as needed. None of them mess with the stage, all of them return (and work on) either a single bitmap or sprite, so can slot-in easily to an existing system. I want to add a classic scroll-text system, plasma and some other traditional effects before I release the library.

Posted on August 4th 2008 at 11:58 pm by .
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