Tolerate Intolerance

Sketches for 3D modeling practice

Posted on June 28th 2011 at 3:43 am by .
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  • allen richard
    September 13th 2011 at 12:20 pm

    how do you go from a sketch to a model? do you overlay the sketch in the 3d program and work from there? or do you keep the sketch on your desk and use your eyes to judge proportions? is there a tutorial explaining how to model in 3d from a sketch?

  • ilija
    September 13th 2011 at 1:57 pm

    I am by no means an expert, but personally I tend to just eye it.
    Overlaying images makes lots of sense when working from photo reference, but for more stylized work it can be better not to stick to drawings too much, to avoid the model from feeling too rigid. Some things may become apparent only when you start working in 3D, so best to keep an open mind. Sketches are still valuable so you can work out basic topology.
    Google for ‘box modeling’ or ‘character modeling’ videos, lots of them use sketch overlays.

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