Well this is just too much fun! Grootlicht have just released ActionScript Painter 2.0. I wasted a whole hour this evening creating images in this wonderful package. Remember Painter? This is similar. But automated. And made in AS3. It’s a piece of FP10 wizardary and some of the results are beautiful. Here are a few of my creations:
Archive for July, 2009
I’ve a number of games in development at the moment, and I am looking for a quality artist to work with.
I’m happy to consider either direct paid-for work: You give me a quote, and I’ll pay you for your time (and I don’t mind paying a % upfront either). Or we can do something on a game royalty basis (50/50 sponsorship split, ad share, etc). If you are good enough, I’ll even consider both.
My only criteria are that you’re available to actually draw, not just once per quarter! And that you really understand game artwork requirements. So tile maps, explosions, characters, in-game GUI / HUD, buttons, etc.
As you can see from the games I’ve released I need bitmap / pixel art style. But I am not limited to it. If you find it easier to create models in 3DS Max and then render them out to sprites, that’s fine by me. I just want quality end results, I don’t care how you get there. But you must be comfortable working on the pixel tweaking level as I am not looking for a Flash “vector style” artist, sorry. Ideally you probably worked in creating artwork for mobile phone / GBA / DS /16-bit games, or have a style similar to this.
Hopefully this can be a long-term partnership rather than just one game, but we can see how it goes
My deadlines are flexible and my requirements are nearly always small and manageable. I am far likely to be asking you to “Please draw me 6 different coloured 32×32 gems in the style of Columns” as opposed to “We’re remaking Metal Slug with twice as many levels / animations“. I’m realistic. I want to get games made quickly, so my artwork requirements reflect that. You won’t get drawn into some mammoth long project.
If you are interested please send me your portfolio (or links to games that feature your artwork) to rdavey at gmail dot com . Thanks!
After a manic “finishing off” period the brand new version of WebbliWorld finally went live today. It’s out of beta and open to everyone!
We’ve added loads of cool new features including a huge stack of new items, pod colours, t-shirts, hair styles and more. The in-game currency is working and you can buy new items for your house (or yourself).
Lots of other little fixes, updates and changes were added – but best of all did I mention that it’s LIVE! Almost a year of work and now the general public can charge around and explore for themselves
There will be a special promo video going up on the home page tomorrow, but in short feel free to register and play (especially if you have young kids who may enjoy it).
- can anyone name some old-school over-head perspective boat racing games? (like Super Sprint, but on water) #
- @GamingYourWay I blame YouTube (they added those icons first, "go dark" etc) then all the portals copied like lemmings #
- ahh, Issue 61 of #NEO magazin and Issue 66 of #RetroGamer – an excellent lunch times reading
# - watching my son run around the patio wearing his all-in-one water-proof suit, splashing in some major rain puddles! #
- I *hate* skinning video players!!! #
- @ukstoner nah, not an option (inhouse video player) besides even with own controls they still need skinning! Can't avoid that step
# - @JGOware woohoo
hope they are successes for you on the iPhone too! (are TGC doing them?) # - @psyked_james because there's no such thing as "unlimited" (check the terms) #
- Coffee, piles of work, and extremely painful random back ache that came out of the blue. Woohoo. #
- @JamFactory flaming droplet stylee gorgeousness! #
- finally got my 360 back from repair yesterday, but can't stop playing Fallout 3 on PC enough to even unpack it
# - Dog barking. Man shouting at dog to stop barking. Man makes far more noise than dog in the process. Epic FAIL. #
- @MichaelJW not a hope in hell! (waste of money) #
- @GamingYourWay if they use IE out of choice in the first place, you could argue they've already gone insane, so a fed ads won't matter! #
- @cavalcadegames heh.. I'm just not a Monkey Island fan, never found them funny or worth playing, sorry
# - @MichaelJW This is why: http://is.gd/1zBJa #
- just kicked off a huge database sync.. time for coffee, this is gonna take a while! #
- excellent "Success in 2009 is survival" blog post from #introversion: http://is.gd/1zTIg #
- @Deeperbeige drop a nod to Invention Suspension in there too will ya?
sounds good though, they seem to cover Flash well for some reason # - tidying up water ripple effect for @JGOware – hopefully it's not too late! #
- Nearly finished the new ripple effect for @JGOware – adding in custom drop images now! #
- @GamingYourWay yeah you'll get the source up there too
# - @aardmandigital a virtual "Spend a day at the nursery" including lunch, art, sports, etc
# - hurry up lunch time! #
- take off in 10mins http://www.wechoosethemoon.org
# - take off was just WOW – http://www.wechoosethemoon.org #
- nearly Bakewell Tart time
# - @cavalcadegames yeah, for the first couple of days… then it slows to a crawl again
# - @cavalcadegames ahh, no wonder I don't see it then – I'm using legal Vista 64
#
While digging through a huge stack of old Atari ST disks I found one which contained a bunch of my first ever ST games and demos. Created with STOS these are extremely primitive pieces (even by the standards of the late 1980s!) but I found it amusing watching and playing them all the same.
My very first real game was called Octopod. It involved shooting octopus, which for no sane reason would drop a gold coin after they exploded in red meaty chunks. Shoot the coin and you got points. Don’t shoot the octopus fast enough and you lost a life. Playing the game back tonight I found it insanely hard! Either my reflexes are vastly reduced now, or it doesn’t run quite the same under emulation
Eitherway I present you a video of Octopod (sans music, as Camtasia was being a dick re: recording inputs)
At the start you will see it’s inside the STOS editor. At the time this was a quite nice place to work, and reasonably well featured. You could have memory resident programs loaded into membanks, so you could switch between say the compiler or sprite editor at the press of a few keys. The block across the top is where you’d assign a sequence of key commands to function keys. The nasty salmon colour scheme is my fault, the default was white text on black. Remember back then most of us coded using TV sets, so this could be quite painful after extended periods of time!
I do a “list” at the start so you can view the source code and have a giggle. Oh and yes, you had to use line numbers! Only with AMOS on the Amiga did they drop that restriction. You can find out loads more about STOS at the STOS Time Tunnel web site.
I’m now considering re-coding it in Flash as part of the GYM Board 30 minute challenge
This is a sweet piece of work indeed! Using the power of the gnuboy Gameboy Emulator combined with Alchemy, fishf has created a fully playable Gameboy Color emulator in Flash.
While my initial tests don’t show it to be as fast as the real thing (or the gnuboy emulator it is derived from) it’s still a mighty fine piece of work indeed!
So here is Contra: Alien Wars (Gameboy classic version) fully playable in your browser:
Download fgnuboy from here.
- just filling my new mp3 player with a stack of tunes for the office tomorrow
# - Since my 360 went off for repair I have re-found PC gaming again.. there are some excellent titles out there
# - nothing like a really deep coding challenge to kick off a monday #
- @efergan could you do the test from a different test centre? at the end of the day it doesn't matter that much where it is, roads are roads! #
- Ok the first episode of #Torchwood tonight was great. Quite a lot of character building, but still highly entertaining. Roll on Ep. 2 #
- #M48 closed. #M4 closed. 0 mph. Queue as far as the eye can see. 0 happiness. #
- RT @aardmanonline: Help Wallace & Gromit reach 100,000 Facebook fans and win some cracking prizes! http://www.facebook.com/wallaceandgromit #
- RT @ch00se: Great review from JayisGames on Swordless Ninja: http://bit.ly/H2E80 First GamerSafe enabled game to be released into the wild. #
- @AiGameDev Left4Dead 1/2 #
- grrr.. £29 Customs Charge on a tiny package from the States.. ah well, the contents are worth it
# - @UnitZeroOne that just crashed IE8.. so, yeah.. thanks Silverlight! #
- Cookie Dough Flavour Milkshake – how can something so wrong taste so nice?
# - Well #Torchwood thank you for being so utterly depressing. What a cock ending. #
Today was pretty momentous for me to be honest.
We finally, finally, FINALLY launched the true public beta of the kids virtual world I have been working on since December 2008.
Called WebbliWorld it’s aimed at young kids (5 years+) and offers a hybrid Flash / HTML multi-user world. You can run around the Flash world, chatting, playing and customsing your space. While checking out the new site content through HTML links. It works in a similar manner to Whirled really.
You can access the beta at http://beta.webbliworld.com
Feel free to register and play. You will need to have your account manually approved before you can “buddy” with other people in-world, but the moderation team are working flat-out this weekend to ensure there isn’t much delay.
While it may look a little “sparse” at the moment, there are some really cool things coming on-line shortly (yes, including games!)
The Technology
It’s built on ElectroServer 4.0.7b, which the ElectroServer team supported excellently. There were quite a few issues with http connections that they worked diligently to resolve for us, so hopefully other ES users will benefit from those fixes too. We’re running on a pretty meaty server that should be able to cope with thousands of connections.
We had a soft launch of the site today, promoting it just on a few dedicated forums that Aardman run (Shaun the Sheep and Wallace & Gromit) and we’ve seen a flurry of users registering, walking around and chatting. This is the first MMO world I’ve built, so there was something quite magical about seeing a room full of users all charging about, that knowing that they weren’t fellow office staff
Development has been a truly mammoth task for me. I did all the AS3 code, platform design, server plugins, all of the AMFPHP gateway work, web site php/html/css/javascript, MySQL structure, stored procedures, debugging tools, logging tools, numerous utilities and admin systems… the list goes on and on! Now you can see why I’ve been so utterly frazzled and haven’t released a new game in the past 4 months
Thankfully a few weeks ago we hired a really good AS3 developer to help with the project, and his input has been invaluable. You can see a lot of his handiwork in-world, and in the exciting new features we’ll release soon.
Feel free to register and have a play. There are lots of hidden things in there. Click around, as lots of objects do stuff you may not expect. At the very least please edit your pod
Wake the pod up by clicking it, then click the “Edit” icon on your toolbar to start placing items. Feel free to post screen shots of your pod designs here!
Oh and if you see “WebbliMunro” charging around the world – that’s me.
I read this thread on the Mochi forums today where a portal owner was complaining about the forth-coming Mochi Coins system, and asking why were they not going to get a % cut from it. I.e. why should the developers get all the money. The post went something like this:
I understand that a lot of developers and maybe even the Mochi gang believe that they don’t need the independent portals…. So if you are a publisher and think that we should also share in this new wealth please clearly state in this thread what you and your portals offer and contribute! Let these guys know what you have done for them lately!
Now it’s easy for developers to read this and get incensed. After all the vast majority of the 30,000 or so Flash game portals out there do pretty much nothing to benefit the developer or their games. In fact I’d go so far as to say they don’t even care about the developer. The game was just another item that popped-up in their Mochi / FGD feed that day. And they do little beyond creating a shit quality thumbnail, or maybe a “we’ll totally screw the look of your game” full-screen button.
Weed out this vast majority of shovel-ware portals and you are left with those that actually care about the games they feature. They have what I feel are some genuine issues. How is this going to effect proper commercial portals, the sort that actively fund game development via sponsorship, and that do treat the games and developers with the respect they deserve.
There are several issues that spring to mind:
No system is infallible – Where does the blame lay?
Let’s face it, Mochi doesn’t exactly have the highest security track record going. Their Mochi API is so easily hacked that script-kiddie programs exist to automate this process. But I don’t limit this section to Mochi alone, it applies to all similar services (such as GamerSafe). All of these systems will have been developed with the best intentions, and by talented development teams. But I wonder did any real security audit ever take place of their code or systems? Having built online booking systems for major corporations in the past I’m all too familiar with the very real, and very complex sets of security measures that needed to be in place. And even if the server side of things is as secure as you can make it, the ActionScript side never can be. The SWF format is so easily hackable that nothing is safe. Up until now hackers have only really had highscore table defacement or competition entry rigging to motivate them. Introduce real money and suddenly you perk the interests of a far darker side of the hacking community. Yes the money in-game might be virtual, but it still translates to real money somewhere along the line.
I’m not advocating that there will be a flurry of hacked bank accounts as a result of this. Because nearly all the Flash micro-payment systems I have seen use trusted 3rd parties to deal with the actual transactions. But as soon as real money turns into digital goods, all it takes is for the ownership of these to be hacked and things start to fall apart. How happy would you be if you logged in one day to find your GamerSafe balance had been wiped out? Or all those items you bought in the latest Mochi Coins game had suddenly vanished? You’d be pretty pissed. And who would you take it out on? Most likely the portal that delivered the game to you in the first place.
If portals start receiving a barrage of emails from extremely angry site visitors who have had their virtual game items stolen, there is nothing they can do but explain that they are not responsible and to pass those people onto whoever is. Of course “pass the buck” isn’t very good customer service, and will leave a sour taste in the mouth of those involved. The damage this could cause to a portals reputation could be significant.
I’m a Zend Certified PHP developer as my primary profession. I’ve been doing it for over 10 years, and right now if I was a portal owner I would be scared as hell. I would like to see professional code audit reports from all the major transaction vendors as a first step that they take the security of their systems as utmost priority.
That still doesn’t address the issue of hacked games of course. We all know that it’s impossible to 100% secure a SWF. Once decompilation has taken place and fake requests / responses start getting fired I believe it’s only a matter of time before vulnerabilities are exploited.
Will Micro Transactions Result in Reduced Spend on Sponsorships?
Portals primarily sponsor games for two reasons: To draw people to their sites, and to keep people on their sites. The new games offer incentives for users to remain loyal, and serve as magnets to get them in the first place. Lots of portals spend a lot of money making this happen. They’ll sponsor a few “large” exclusives and lots of smaller games with custom logo / API work to make those games sit better on their sites. On the whole portals get a very good deal on the price they pay for games. But with the advertising market in the dire state it’s in right now a lot of them are no doubt seeing much smaller Google AdWords checks than they did a few years ago. In short I bet the smaller ones, or ones without alternative income streams (like skill gaming sites) are struggling.
If they start seeing developers making income from the games as they exist on their web sites, as they going to want to offer even less money than they do already because of this? Are some of them even going to argue that in order to carry a Micro Payment enabled game then they won’t pay you anything because they will be making you money anyway? I can see why both of these arguments will occur.
If We Can’t Control the Content, We Won’t Feature the Game
When selling games lots of portals already have quite comprehensive “Your game cannot contain …” lists. Think about this: If most of them don’t even let you link your developer logo to your own web site, what hope in hell do you have of them allowing a complete payment system?
One of the arguments is that they cannot control what you have linked to. During testing your logo may link to a perfectly nice developers site. But once live you could change it to the latest Goatse.cx and it is their visitors who are affected. Or (possibly even worse to them) one of their loyal visitors may link out via your game to an even better portal, with cooler features, and move their daily gaming fix over there. Portals are extremely precious about their visitors, the market is fierce so I can appreciate why. A whole section of a game that links out to an external payment site, or sucks in game enhancements or awards that could feature anything, must be frightening to them. What if that “Rocket Launcher” item suddenly turned into a “Giant Spurting Penis” a few weeks later. It’s an inherent lack of control over the content that scares them.
Paranoid in the extreme? Yes. A little short-sighted / stuck in the 1990s web mentality? Yes. Highly unlikely to happen? Yes! But not impossible. To portals who make money from their users the potential of a “scandal” like this could be a big issue.
If the Micro Transaction System Dies, Our Content May Die!
The whole GameJacket incident royally screwed over a lot of portals who carried their direct-linked content. If a portal sponsors a game with a transaction component which suddenly dies (servers go off-line, get hacked, company goes bust, etc.) then unless the developer was very careful about how that was implemented it could mean the entire game is crippled as a result. I think this is a very real problem. I know for certain that a couple of my games would literally stop working once the game ended should Mochi Leaderboards vanish overnight. I recognise this is bad practise on my part, but I’d place good money on the fact that I’m not alone. Transaction enabled games could very easily have similar issues. Perhaps less of an issue for portals who took your game from a Mochi feed for free, but definitely an issue for those who paid for it.
Change is Coming Portal Owners … Evolve or Die
So far I have done nothing but defend portal owners in this article. I’ve given nothing back to my fellow developers, who really want to try and make some money from these new systems. I drafted a whole section devoted to developers and then realised that I didn’t actually need it. Because the whole “issue” of Micro Transactions isn’t actually an issue at all. It’s something that is happening, and it isn’t going to stop.
Right now we’re at the crest of the Micro Transaction wave. Some early adopters will wipe out, and others will find new and lucrative revenue streams open up to them. But what is absolutely certain is that this isn’t a flash in the pan. This isn’t going to go away. Some portals may put up a fight and not carry such enabled games, but as more and more games start to feature these kinds of benefits it will become the norm, not the exception. Once the really great games start doing it the portals will have to face-up to the fact that in order to carry the latest cutting-edge Flash games, they will have to adopt this new trend, or sink and die.
This change is still new, but it’s happening and it’s only going to snowball and get more intense. The game developer / publisher relationship is symbiotic. One needs the other. Without the players that portals provide, the transactions will fall flat on their face. Without great games the portals will do the same. It’s time for portals to wake up and smell the coffee, because this is going to happen regardless. There are some very valid reasons why they should be apprehensive, and I can only hope that the transaction service providers deal with these issues comprehensively.
I’m sure it means we’ll start having to broker new deals with portals. $1000 + 10% from in-game transactions for example. But this isn’t a bad thing, and I look forward to it. My next game will definitely be GamerSafe enabled (if they approve it) so I’ll be curious to see how it effects take-up rate from portals. I’ll be sure to report it here.
I very rarely blog just to tell you to read another blog entry. But this is a true exception to my rule. Over on Lost Garden is Part 1 of a brilliant write-up about the issue with why the majority of Flash games make so little money. And more importantly, what to do about it.
Can’t wait for Part 2.
- remarkably cool IE performance tracker http://msfast.myspace.com #
- @GamingYourWay and spend the next week investing in After Sun care lotion?
# - RT @chrisError: you know you all want the chance to win an iPod Touch by joining the Kill5 newsletter… http://www.kill5.com/competition/ #
- Ordered 6 awesome tees from @JINX including this bad boy: http://is.gd/1liKD #
- php 5.3.0 Windows has now Apache 2.2 DLL
big FAIL # - Doh.. 64-bit MySQL DLL's do not play nicely with 32-bit PHP installs (last 10mins of my life sponsored by So Bloody Obvious Ltd) #
- there's something ironic about my wife looking at holiday brochures for villas in the Algarve in this heat #
- @JamFactory aww don't say that, Tommy just got into his space ship paddling pool! am hoping the rain stays over you guys then
# - @polyGeek and on the flip-side, have been using FF 3.5 since beta and no problems here
# - @Chronotron how do you add points to people? Or are you an FGL mod? #
- Does anyone know what this game is? http://twitpic.com/92c7f (C64 sci-fi) #
- @pault107 I've been checking mine all week
# - Seeing as you guys were so good yesterday – can you identify this game? http://twitpic.com/95550 or this http://twitpic.com/9556h
# - you guys are great
Ports of Call looks sweet! How about these then? http://twitpic.com/9572e and http://twitpic.com/9575j
# - The new Moby album is utter shite. Wafty wavy beatless licks of boredom. #
- @danielalbu still not a patch on 18 though #
- @jemK heh.. I'm on track 14 and still feel like I'm waiting for it to start
# - @sirflo it was a question in EmuTrivia
http://bit.ly/Pe9il #









