Archive for November, 2008

24
Nov 08

Doom ported to Flash Player 10

Remember the ID Software classic Doom? Well it has been ported to AS3 / Flash Player 10 and can be played here on Newgrounds.

This isn’t some “let’s try and remake Doom in Flash” game either, it is literally the original game running at a very smooth frame rate, in your browser, in Flash. This is possible due to the release of Adobe Alchemy at MAX08 the other day – Alchemy is a C/C++ compiler for the ActionScript Virtual Machine2.

Alchemy was created to allow developers to run chunks of code that require optimum performance (such as transcoding and data crunching). But this just goes to show how powerful it really is.

You’ll need Flash Player 10 to play the game, and a decent spec PC/Mac too. But wow, it’s an incredible sight to behold all the same.

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20
Nov 08

My new game Abombinaball finally released!

Well I’m glad to say that after several months Abombinaball is finally out for the public to play! I put the development version on Flash Game License, eventually sold it to SpilGroup, had to translate it into 16 different languages (a hell of a lot of work) and it went live across the world today.

According to my tracking stats it’s going down well, SpilGroup certainly have a decent chunk of traffic. Sadly they got the SWF dimensions wrong when putting live, but I’ve emailed them and it’s being fixed now! So the high rating it currently has is despite the fact the graphics look a bit screwed!

Will keep an eye on play totals and report back how it goes in a few days.

I was pleased to see that Stickhead over at The Joy of Sticks blog (a superb Atari ST blog!) wrote a nice comparison of my version with the original including videos. You can read that here. Here’s a video of the game taken from YouTube (created by The Joy of Sticks):

Oh and Jeff/Steve if you’re reading this, you can now post about the little easter egg in it :)

You can play it on Agame.com or the translated versions at UK English, Netherlands, German, French, Spanish, Italian, Polish, Swedish, Portuguese, Russian, Turkish, Latin American, Brazilian, Indonesian and Malaysian.

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06
Nov 08

Social Arcade keeps on growing

I’ve blogged about Social Arcade before, the 100% Flash based game development system that runs on Facebook. It was entered into the Facebook fbFund program along with 600+ other apps. 25 apps won, and Social Arcade was one of them. Today they had to submit their pitch for the next round (the prize being a cool $200,000). Only 5 apps will get that far, and having seen what Social Arcade can now do, I sincerely hope it’s one of them.

Watch their new pitch video below (the HD version is here)


Social Arcade – Facebook App from Richard Vanner on Vimeo.

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