<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Enhanced KeyPoll Class Released</title>
	<atom:link href="http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released/feed" rel="self" type="application/rss+xml" />
	<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released</link>
	<description>AS3 Game Development</description>
	<pubDate>Sat, 22 Nov 2008 02:26:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: hi</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-1048</link>
		<dc:creator>hi</dc:creator>
		<pubDate>Wed, 08 Oct 2008 17:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-1048</guid>
		<description>ive found a bug in your class:
1: press and hold a key.
2: While its hold down press another key, and release it
It will display that there is no key pressed, altough the 1st key is still hold down</description>
		<content:encoded><![CDATA[<p>ive found a bug in your class:<br />
1: press and hold a key.<br />
2: While its hold down press another key, and release it<br />
It will display that there is no key pressed, altough the 1st key is still hold down</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xlander</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-70</link>
		<dc:creator>Xlander</dc:creator>
		<pubDate>Wed, 27 Aug 2008 11:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-70</guid>
		<description>Hi,

I have just started to learn ActionScript 3 and needed to do some simple Key.isDown for a game.
Found it odd that is not in ActionScript 3 but then found your KeyPoll class, tried it and it works great!

Thanks :)
Xlander</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I have just started to learn ActionScript 3 and needed to do some simple Key.isDown for a game.<br />
Found it odd that is not in ActionScript 3 but then found your KeyPoll class, tried it and it works great!</p>
<p>Thanks <img src='http://www.photonstorm.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Xlander</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-41</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 19 Jun 2008 20:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-41</guid>
		<description>Hey, I just stumbled upon this.  Works great!  Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Hey, I just stumbled upon this.  Works great!  Thanks a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reinhard Schmid</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-31</link>
		<dc:creator>Reinhard Schmid</dc:creator>
		<pubDate>Sat, 17 May 2008 10:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-31</guid>
		<description>i forgot :   you have to press and hold the second key to see the delay</description>
		<content:encoded><![CDATA[<p>i forgot :   you have to press and hold the second key to see the delay</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reinhard Schmid</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-30</link>
		<dc:creator>Reinhard Schmid</dc:creator>
		<pubDate>Sat, 17 May 2008 10:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-30</guid>
		<description>Hi Rich ,
I have just played around with the KeyPoll Class and tried to create sort of "Geometry Wars" controlls for a space ship, but I came across a big problem : if you press a key and then release it quickly and press another key, there is a delay of about half a second before the second key press is recognized.
you can see this in your example and it is also happening in the original class by richard lord.
do you have any ideas why this is happening or how to get rid of this delay ?
thanks for your help.

reini</description>
		<content:encoded><![CDATA[<p>Hi Rich ,<br />
I have just played around with the KeyPoll Class and tried to create sort of &#8220;Geometry Wars&#8221; controlls for a space ship, but I came across a big problem : if you press a key and then release it quickly and press another key, there is a delay of about half a second before the second key press is recognized.<br />
you can see this in your example and it is also happening in the original class by richard lord.<br />
do you have any ideas why this is happening or how to get rid of this delay ?<br />
thanks for your help.</p>
<p>reini</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adrian Parr</title>
		<link>http://www.photonstorm.com/archives/24/enhanced-keypoll-class-released#comment-8</link>
		<dc:creator>Adrian Parr</dc:creator>
		<pubDate>Fri, 18 Apr 2008 08:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.photonstorm.com/?p=24#comment-8</guid>
		<description>Hi Rich, 

Thanks for commenting on my blog. I've taken a look at what you've done and it's pretty handy. Getting those multiple key presses easily is nice. I'll keep your modified clas somewhere safe so that I can find it easily if I need it. Cheers and keep up the good work. Send my regards to Wallace and Gromit.

Adrian</description>
		<content:encoded><![CDATA[<p>Hi Rich, </p>
<p>Thanks for commenting on my blog. I&#8217;ve taken a look at what you&#8217;ve done and it&#8217;s pretty handy. Getting those multiple key presses easily is nice. I&#8217;ll keep your modified clas somewhere safe so that I can find it easily if I need it. Cheers and keep up the good work. Send my regards to Wallace and Gromit.</p>
<p>Adrian</p>
]]></content:encoded>
	</item>
</channel>
</rss>
